
An anthropomorphic monkey and a marketing campaign in opposition to “feminist propaganda” set the video gaming neighborhood alight this week, following the discharge of essentially the most profitable Chinese title of all time.
Many gamers had been livid after the corporate behind Black Myth: Wukong despatched them an inventory of subjects to keep away from whereas livestreaming the sport, together with “feminist propaganda, fetishisation, and different content material that instigates damaging discourse”.
Still, inside 24 hours of its launch on Tuesday, it grew to become the second most-played sport ever on streaming platform Steam, garnering greater than 2.1 million concurrent gamers and promoting greater than 4.5 million copies.
The sport, based mostly on the basic Sixteenth-century Chinese novel Journey to the West, is being seen as a uncommon instance of standard media broadcasting Chinese tales on a world stage.
What is Black Myth about?
Black Myth: Wukong is a single-player motion sport the place gamers tackle the position of “the Destined One”- an anthropomorphic monkey with supernatural powers.
The Destined One relies on the character of Sun Wukong, or the Monkey King, a key character in Journey to the West.
That novel, thought-about one of many greats of Chinese literature, attracts closely from Chinese mythology in addition to Confucianism, Taoist and Buddhist folklore.
It has impressed tons of of worldwide movies, TV exhibits and cartoons, together with the favored Japanese anime collection Dragon Ball Z and the 2008 Chinese-American fantasy movie The Forbidden Kingdom.

Why is Black Myth such an enormous hit?
First introduced by way of a massively standard teaser trailer in August 2020, Black Myth launched on Tuesday after 4 years of anticipation.
It is the Chinese online game trade’s first AAA launch – a title usually given to big-budget video games from main corporations.
High-end graphics, refined sport design and hot-blooded hype have all contributed to its success – in addition to the dimensions of China’s gaming neighborhood, which is the most important on the earth.
“It’s not only a Chinese sport focusing on the Chinese market or the Chinese-speaking world,” Haiqing Yu, a professor at Australia’s RMIT University, whose analysis specialises within the sociopolitical and financial influence of China’s digital media, advised the BBC.
“Players all around the world [are playing] a sport that has a Chinese cultural issue.”
This has turn out to be an enormous supply of nationwide satisfaction within the nation.
The Department of Culture and Tourism in Shanxi Province, an space that features many areas and set items featured within the sport, launched a video on Tuesday that showcased the real-world sights, triggering a surge in tourism dubbed “Wukong Travel”.
Videos posted on TikTok within the wake of Black Myth’s launch present vacationers flooding temples and shrines featured within the sport, in what one X consumer characterised as a “profitable instance of cultural rediscovery”.
Niko Partners, an organization that researches and analyses video video games markets and shoppers in Asia, equally identified that Black Myth “helps showcase Chinese mythology, traditions, tradition and real-life areas in China to the world”.
Why has it sparked controversy?
Ahead of Black Myth’s launch, some content material creators and streamers revealed that an organization affiliated with its developer had despatched them an inventory of subjects to keep away from speaking about whereas livestreaming the sport: together with “feminist propaganda, fetishisation, and different content material that instigates damaging discourse”.

While it isn’t clear what was exactly meant by “feminist propaganda”, a broadly circulated report by online game publication IGN in November revealed a historical past of sexist and inappropriate behaviour from workers of Game Science, the studio behind Black Myth.
Other subjects designated as “Don’ts” within the doc, which has been broadly shared on social media and YouTube, included politics, Covid-19, and China’s online game trade insurance policies.
The directive, which was despatched out by co-publisher Hero Games, has stoked controversy exterior China.
Multiple content material creators refused to evaluation the sport, claiming its builders had been attempting to censor dialogue and stifle freedom of speech.
Others selected to immediately defy the warnings.
One creator with the username Moonmoon launched a Twitch stream of Black Myth titled “Covid-19 Isolation Taiwan (Is a Real Country) Feminism Propaganda”. Another streamer, Rui Zhong, mentioned China’s one-child coverage on digital camera whereas enjoying the sport.
On Thursday, Chinese social media platform Weibo banned 138 customers who had been deemed to be violating its pointers when discussing Black Myth.
According to an article on the state-run Global Times information web site, a lot of the banned Weibo customers had been “deviating from discussing the sport itself however as an alternative utilizing it as a platform for spreading ‘gender opposition,’ ‘private assaults’, and different irrational feedback”.
Has this affected the sport’s success?
While the controversy has attracted a variety of consideration in worldwide media and on-line, it has not likely dented or detracted from Black Myth’s overwhelmingly optimistic reception.
The sport made $53m in presales alone, with one other 4.5 million copies offered inside 24 hours of its launch. Within the identical timeframe it broke the document for the most-played single-player title ever launched on Steam.
On platforms like Weibo, Reddit and YouTube, and elsewhere, reams of feedback are celebrating the sport’s success. Many recommend that the fallout from the controversies surrounding the sport’s launch has been overblown.
Ms Yu agreed, describing Black Myth as an “trade and general market success”.
“When it involves Chinese digital media and communication platforms, in fact folks can not keep away from speaking about censorship,” she mentioned. “Black Myth is… an instance of inform the Chinese story properly, and increase Chinese cultural affect globally. I do not see any censorship there.”
She additionally identified that obvious makes an attempt to steer or censor what reviewers mentioned had been unlikely to have come from Chinese officers themselves. More probably, Ms Yu advised, is that the checklist of “Dos” and “Don’ts” got here from an organization that was attempting to maintain itself out of bother.
“The firm points their notification so if anyone from the central authorities involves have a chat with the corporate, the corporate can say, ‘look, I already advised them. I can not cease folks from saying what they need to say.’
“They have mainly, to make use of the colloquial time period, lined their very own ass,” she concluded. “I view it as a politically right gesture to the Chinese censors, fairly than an actual directive coming from the highest down.”